Desura Linux Client development is on going on a really fast rate. In last couple of posts we reported initial working screenshots of Desura Linux client but now more of these have been posted by lead developer Keith Poole.
Lots of things have been pointed out in the latest development update. Below is a brief summary:
- Desura Linux client can be distributed as a small binary file at initial release, which may be compressed, or distributed in some sort of signed package (yet to be decided). Users can place this binary anywhere on their system that have write permissions, and when run, it will build the Desura folder around itself and download any remaining components respecting Linux FSH
- After the initial website release, Desura may be hosted in any App Stores, such as the Ubuntu Software Center
- All the games can be installed into a 'games' folder under the Desura folder to simplify installations, updates, patches, user configs etc.
- Initial Desura Linux Client build will have custom Desura theming but later it may support system themes chosen by the user on their Distro.
- Many things have improved and new features have been added: Game icons now load, No longer crashes in Offline Mode and program now exits cleanly, Chromium Embedded Framework (CEF) is now actually embedded and functioning, Buttons and tabs load correctly, Changelog dialog shows correct title, Games download and install, Builds successfully in 32bit mode, Desura updates itself and crash reporting works, CEF context menus work
- This is great progress in very short time and the Linux client is heading in right direction. The initial release can be in upcoming few weeks now. You can read the full development update post from here
Our friend Liam Dawe (www.gamingonlinux.com) have also interviewed Keith Poole. You can read the three part interview from the links below for further updates: