Thursday, April 12

Liberated Pixel Cup, A Game Making Competition by Creative Commons, OpenGameArt and the Free Software Foundation


OpenGameArt, Creative Commons and the Free Software Foundation have teamed up for a new game making contest: Liberated Pixel Cup.

The competition will be conducted in two phases:

Phase one (from June 1st to June 30th) of the competition is to build a set of artwork that's dual licensed under CC BY-SA 3.0 and GPLv3. The team behind LPC is working on a style guide.

A preview of art style:


As you can see, it as an overhead 16 bit rpg inspired style. The selection of this style is intentional as it can be used in a wide variety of games (overhead shooters, RPGs, adventure games, strategy games).

When the competition starts, artists will be asked to make artwork that matches this existing style and upload to opengameart.org under the above licenses. Winners will be selected on judgements of quality, how well they match the style guide, etc.  For more information, check out the rules.

Phase Two will be the programming phase (From July 1st to July 31st). Contestants will have to program a game using the art assets retrieved from Phase One of the contest. People can work in teams or individually.  Participants will be judged based on fun factor, innovativeness, and of course how well they incorporate assets built for the contest.

This is a really great opportunity as we don't see these kinds of competitions in open source gaming very often.

You can help Liberated Pixel Cup by donating to the Free Software Foundation. All the funds will be used to pay artists who are working on the artwork for the initial style guide and to give away prizes for those who win the competition.

Donate, spread the word and take part in the contest to make it a rocking event.

For more info check the rules or chat with LPC team.

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