Monday, October 1

OpenMW is Getting Better with Every Release


OpenMW is an open source project that reimplements game engine of popular role playing game 'The Elder Scrolls III: Morrowind'.

The project is under development and it is getting better with every release. OpenMW v0.18.0 has been released today with many new features and fixes.

Chengelog:
  • Implemented Level-Up dialog
  • Implemented Hide Marker, fixes big black blocks
  • Implemented Hotkey dialog
  • Implemented Keyboard and Mouse bindings, input system rewritten
  • Implemented Spell Buying Window
  • Added support for handling resources across multiple data directories
  • Implemented Object Movement/Creation script instructions
  • Initial AI framework implemented
  • Implemented eating Ingredients
  • Implemented Door markers on the local map
  • Implemented using Keys to open doors/containers
  • Implemented Loading screens
  • Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
  • Fixed the size of Preferences menu buttons
  • Fixed Hand-to-hand always being 100
  • Fixes for NPC and character animation
  • Fix for sound coordinates
  • Fix for exception when drinking self-made potions
  • Fix for clothes showing up in 1st person
  • Fix for weird character on door tooltips
  • Collision fixes
  • Fix for “onOfferButtonClicked” crash


If you got the original game, you can try OpenMW on Linux. To install it in Ubuntu, run the following commands:

sudo add-apt-repository ppa:openmw/openmw
sudo apt-get update
sudo apt-get install openmw

Downloads for other Linux distributions can be found here. Once, OpenMW is installed on your system, you can follow instructions here to point OpenMW to your game data.

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