An Open Source Project is Reimplementing BioWare's 3D Aurora engine [Neverwinter Nights]
Bioware's Aurora 3D game engine is currently being reimplemented by a new open source project: eos. Many popular games like Neverwinter Nights, Neverwinter Nights 2, Star Wars: KOTOR, Star Wars: KOTOR 2 use Aurora engine or its modified version as the base.
The project will initially focus on Neverwinter Nights and Star Wars: KOTOR. Support for other games will be improved later on. However, eos is in very early stages and most of the things don't work yet but support for main foundation of the engine is coming along nicely.
Working Features
- “Engine” framework
- Global configuration subsystem
- Debug console with readline-like abilities
- Reading classes for a shockful of BioWare file formats, including archives, images, GFF formats
- Resource manager
- Basic manager classes for 3D graphics and sound
- Playing of Bink videos (decoder courtesy of the FFmpeg project)
- XMV demuxer (which we then reworked to fit into FFmpeg)
Missing Features
- Animation subsystem
- 3D positional audio
- WMV p-frames
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